Presented this week Oculus Rift, a system using optical display technology and specifically designed for virtual reality, with two AMOLED displays low persistence. This technology achieves greater visual clarity to explore virtual worlds with Rift.
The headset has a tracking system constellations IR LED to achieve a tracking position and orientation of 360 very precise. The audio system is integrated into the Rift VR to achieve an immersive experience and can also be removed for use other headphones themselves. The system also includes a microphone for social experiences.
Rift design has been completely updated, and is ergonomically designed for advanced refining the balance and stability of the headset, improving weight distribution to make it more convenient to use. It is very easy to install, it slides easily and fits with ribbons to make it safe. We have also included a mechanism to adjust the distance between lenses for better visual experience, and can remove facial interface to replace with soft foam.
All Rifts include an Xbox One controller to enhance the game experience. The Xbox controller is a key part of the puzzle input virtual reality, and it is very useful to use games like Lucky’s Tale, EVE: Valkyrie, and Edge of Nowhere.
Oculus Touch has also introduced a pair of tracking drivers that manages presence of hands, with sensitivity as if they were your virtual hands. The controllers are wireless to move freely and use the same tracking system IR LED constellations Rift, to achieve precise tracking. Oculus Touch will be sent to players, developers and enthusiasts from the first half of 2016.
During the launch event of some upcoming Rift virtual reality games were for Rift, including EVE: CCP Games Valkyrie, Chronos Gunfire Edge of Nowhere Games and Insomniac Games. All these games can be used with Rift E4, plus some demos of VR as Damaged Core High Voltage, VR Sports: Challenge Sanzaru, Esper Coatsink, Airmech Carbon, and Lucky’s Tale Playful.